Subject Guide to Books in Print

Titre : Subject Guide to Books in Print
Auteur :
Éditeur :
ISBN-13 : STANFORD:36105025888533
Libération : 2003

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A été écrit sous une forme ou une autre pendant la plus grande partie de sa vie. Vous pouvez trouver autant d'inspiration de Subject Guide to Books in Print Aussi informatif et amusant. Cliquez sur le bouton TÉLÉCHARGER ou Lire en ligne pour obtenir gratuitement le livre de titre $ gratuitement.

Deltora Shadowlands

Titre : Deltora Shadowlands
Auteur : Emily Rodda
Éditeur : Apple Paperbacks
ISBN-13 : 0545056489
Libération : 2009

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Presents three novels in which King Lief, Barda, and Jasmine search for the three parts of the Pirran Pipe, a weapon powerful enough to combat the Shadow Lord's magic that is keeping thousands of their fellow Deltorans prisoner in the kingdom of Shadowlands.

Fortress Draconis

Titre : Fortress Draconis
Auteur : Michael A. Stackpole
Éditeur : Spectra
ISBN-13 : 9780553578492
Libération : 2002

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Twenty-five years after the events of The Dark Glory War, the survivors of the original conflict join forces with a new generation of heroes to once again battle the forces of evil led by the tyrant Chytrine as Will, an orphaned young thief, becomes a pawn in the struggle between powerful world leaders. Original.

Understanding Mathematics for Young Children

Titre : Understanding Mathematics for Young Children
Auteur : Derek Haylock
Éditeur : SAGE
ISBN-13 : 9781446204979
Libération : 2008-10-14

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'This book is the ideal way to dispel some of the fears which surround the subject area of mathematics and should be an essential part of the professional development library of every early years setting provider for children aged three and over' - Early Years Update 'A book that is both readable and rigorous. [Its] guidance will help teachers to make mathematics meaningful to young children. Throughout the book connections are made which relate language, symbols, concrete materials and pictures to the key ideas that are central to effective learning for the 21st century. This book will help teachers gain a depth of understanding that will make them confident in engaging children with real mathematical thinking' - Dr J.E. Anghileri, Senior Lecturer in Mathematics and Mathematics Education, Faculty of Education, University of Cambridge 'This is an updated version of a classic text which has been a best -seller among teachers and student teachers for many years. Being always strongly grounded in the classroom, it develops in a non-intimidating way teachers' own understanding of the mathematics they are teaching. Many insightful examples of children's thinking and appropriate activities help to illustrate the points. This is an essential book for teachers of Early Years and Key Stage 1' - Margaret Brown, Professor of Mathematics Education, King's College London, UK This is a fully revised version of the authors' successful and much-used book, Understanding Mathematics in the Lower Primary Years, updated to include the current Foundation Stage Curriculum and the new Primary Framework in England. The authors empower the reader to have a clearer understanding of the mathematical ideas behind the material they use in the classroom. They also show how children can be helped to develop an understanding of mathematics for themselves, rather than just learning recipes and routines with little meaning. Major themes are: - Understanding through making connections - Equivalence and transformation - Using and applying mathematics It is written for teachers and teacher trainees engaged in teaching mathematics to children aged 3 to 8 years. It is an essential student text and professional reference work for all teachers of children aged 3 to 8 years. Dr Derek Haylock is an education consultant and author, working in the field of mathematics education. His book Mathematics Explained for Primary Teachers has been a leader in the field for many years, with a third edition published in 2006. Dr Anne Cockburn is a Reader in the School of Education and Lifelong Learning at the University of East Anglia, Norwich. Watch the authors talking about their book here: YouTube

Cyberspace resume kit

Titre : Cyberspace resume kit
Auteur : Mary B. Nemnich
Éditeur : Jist Publishing
ISBN-13 : UOM:39015046503481
Libération : 1999-04-08

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-- Easy steps for converting paper resumes to electronic files. -- Explains multimedia attributes, including graphics, sound, and interactivity -- provides real-life samples.

Black Background Adult Coloring Book

Titre : Black Background Adult Coloring Book
Auteur : Jenean Morrison
Éditeur :
ISBN-13 : 0692673032
Libération : 2016-03-23

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Enjoy a compilation of 60 coloring pages from Jenean Morrison's Adult Coloring Book series-- now with stunning black backgrounds! In this book, you'll find 10 coloring pages from each of Jenean's 6 best-selling books. Coloring pages include geometrics, floral designs, repeat patterns, mandalas, butterflies and birds. Connect with Jenean on [email protected] share your colored pages and for creative coloring inspiration. Grown-ups as well as older kids and teens are loving this book, and you will, too!

The 30 Day MBA

Titre : The 30 Day MBA
Auteur : Colin Barrow
Éditeur : Kogan Page Publishers
ISBN-13 : 9780749469917
Libération : 2013-08-03

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Drawing on the twelve core disciplines of business, including business law, economics, marketing and finance, this third edition of the hugely successful The 30 Day MBA shows you to use key business concepts and tools to assess business decisions and implement strategy. Now with a new concept for each chapter - including crowdfunding, digital marketing, business incubators and the 80/20 principle - it also provides coverage of the key optional modules: Mergers and Acquisitions and International Business. New case studies include Volkswagen Group China, Google in China, IKEA, Meraki, Ocado, Ford, IBM and McDonalds among others. Including a range of free online resources that enable you to revise and test your knowledge, this bestselling classroom-free guide is brimming with models, international case studies and practical applications of key theories, placing MBA skills within reach of all professionals and students.

Falcon s Prey

Titre : Falcon s Prey
Auteur : Penny Jordan
Éditeur : Harlequin
ISBN-13 : 9781459204010
Libération : 2011-02-21

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Englishwoman Felicia Gordon should be floating on air. After all, she's engaged to a man who is kind, charming, considerate.... But he doesn't inspire the least amount of passion in her blood. It isn't until Felicia flies to Kuwait to meet her fiancé's family that she finds the electricity she's been missing—in her fiancé's uncle, Sheikh Raschid al Hamid al Sabah! Raschid is hardly the "uncle" she imagined—tall, powerful, unnervingly masculine and shockingly arrogant. But beneath Raschid's contempt lies a passion that burns hotter than the desert sun, a fire Felicia never knew she craved...until now.

Economics Does Not Lie

Titre : Economics Does Not Lie
Auteur : Guy Sorman
Éditeur : ReadHowYouWant.com
ISBN-13 : 9781458731623
Libération : 2011-02-14

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In 2005, The Woman at the Washington Zoo was published to major critical acclaim. The late Marjorie Williams possessed ''a special voice, one capable not just of canny political observations but of tenderness and bracing intimacy, '' observed the New York Times Book Review. Now, in a collection of profiles with the richness of short fiction, Williams limns the personalities that dominated politics and the media during the final years of the twentieth century. In these pages, Clark Clifford grieves ''in his laborious baritone'' a bank scandal's blow to his re-pu-taaaaaay-shun. Lee Atwater likens himself to Ulysses and pleads, ''Tah me to the mast!'' Patricia Duff sheds ''precipitous tears'' over her divorce from Ronald Perelman, resembling afterwards ''a garden refreshed by spring rain.'' Reputation illuminates our recent past through expertly drawn portraits of powerful - and messily human - figures.

Building a Game with Unity and Blender

Titre : Building a Game with Unity and Blender
Auteur : Lee Zhi Eng
Éditeur : Packt Publishing Ltd
ISBN-13 : 9781785280740
Libération : 2015-11-27

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Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas About This Book Learn the fundamentals of two powerful tools and put the concepts into practice Find out how to designand buildall the core elements required for a great game - from characters to environments, to props— Learn how to integrate Artificial Intelligence (AI) into your game for sophisticated and engaging gameplay Who This Book Is For This book has been created for anyone who wants to learn how to develop their own game using Blender and Unity, both of which are freely available, yet very popular and powerful, tools. Not only will you be able to master the tools, but you will also learn the entire process of creating a game from the ground up. What You Will Learn Design and create a game concept that will determine how your game will look and how it will be played Construct 3D models of your game characters and create animations for them before importing them into the game Build the game environment from scratch by constructing the terrain and props, and eventually put it all together to form a scene Import and integrate game assets created in Blender into Unity—for example, setting up textures, materials, animation states, and prefabs Develop game structures including a game flow, user interface diagram, game logic, and a state machine Make the game characters move around and perform certain actions either through player inputs or fully controlled by artificial intelligence Create particles and visual effects to enhance the overall visual aesthetic Deploy the game for various types of platforms In Detail In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating. Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch. Style and approach A step-by-step approach with tons of screenshots and sample code for readers to follow and learn from. Each topic is explained sequentially and placed in context so that readers can get a better understanding of every step in the process of creating a fully functional game.