The Gentleman Bastard Series 3 Book Bundle
Hailed by George R. R. Martin as “a fresh, original, and engrossing tale by a bright new voice in the fantasy genre,” The Lies of Locke Lamora introduced one of the most compelling protagonists in years and established Scott Lynch as a household name. Years later, the Gentleman Bastard series continues to shine with Lynch’s signature blend of swashbuckling adventure, sparkling wit, and seemingly impossible heists. It’s all here in this rollicking eBook bundle, which collects the first three volumes of Lynch’s one-of-a-kind series: THE LIES OF LOCKE LAMORA RED SEAS UNDER RED SKIES THE REPUBLIC OF THIEVES An orphan’s life is harsh—and often short—in the mysterious island city of Camorr. But young Locke Lamora dodges death and slavery, becoming a thief under the tutelage of a gifted con artist. As leader of the band of light-fingered brothers known as the Gentleman Bastards, Locke is soon infamous, fooling even the underworld’s most feared ruler. But in the shadows lurks someone still more ambitious and deadly. Faced with a bloody coup that threatens to destroy everyone and everything that holds meaning in his mercenary life, Locke vows to beat the enemy at his own brutal game—or die trying. Praise for the Gentleman Bastard series The Lies of Locke Lamora “Remarkable . . . Scott Lynch’s first novel, The Lies of Locke Lamora, exports the suspense and wit of a cleverly constructed crime caper into an exotic realm of fantasy, and the result is engagingly entertaining.”—The Times (London) “Right now, in the full flush of a second reading, I think The Lies of Locke Lamora is probably in my top ten favorite books ever. Maybe my top five. If you haven’t read it, you should. If you have read it, you should probably read it again.”—Patrick Rothfuss, New York Times bestselling author of The Name of the Wind “A unique fantasy milieu peopled by absorbing, colorful characters . . . Locke’s wit and audacity endear him to victims and bystanders alike.”—The Seattle Times Red Seas Under Red Skies “Lynch hasn’t merely imagined a far-off world, he’s created it, put it all down on paper—the smells, the sounds, the people, the feel of the place. The novel is a virtuoso performance, and sf/fantasy fans will gobble it up.”—Booklist (starred review) “It’ll only be a matter of time before Scott Lynch is mentioned in the same breath as George R. R. Martin and Steven Erikson.”—Fantasy Book Critic “The kind of witty romp that reminds you exactly how much fun heroic fantasy is supposed to be.”—SFX The Republic of Thieves “Fast-paced, fun, and impossible to put down . . . Locke and company remain among the most engaging protagonists in fantasy.”—Publishers Weekly (starred review) “The Republic of Thieves has all the colorful action, witty repartee, and devious scheming that fans of the series have come to expect.”—Wired “A fantasy world unique among its peers . . . If you’re looking for a great new fantasy series this is one you won’t want to miss. . . . In a word: AWESOME!”—SF Revu
Red Seas Under Red Skies
Escaping from the attentions of the Bondsmagi Locke Lamora, the estwhile Thorn of Camorr and Jean Tannen have fled their home city. Taking ship they arrive in the city state of Tal Varrar where they are soon planning their most spectacular heist yet; they will take the luxurious gaming house, The Sinspire, for all of its countless riches. No-one has ever taken even a single coin from the Sinspire that wasn't won on the tables or in the other games of chance on offer there. But, as ever, the path of true crime rarely runs smooth and Locke and Jean soon find themselves co-opted into an attempt to bring the pirate fleet of the notorious Zamira Drakasha to justice. Fine work for thieves who don't know one end of galley from another. And all the while the Bondsmagi are plotting their very necessary revenge against the one man who believes e has humiliated them and lived; Locke Lamora.
The Republic of Thieves
Con man Locke Lamora's latest scrapes with fellow Gentleman Bastard Jean Tannen give way to an increasingly audacious resolve to have an incredibly good time while robbing the world blind.
A Fancyfull Historie of That Most Notable Fameous Outlaw Robyn Hood
WILLIAM SHAKESPEARE MEETS ROBIN HOOD! At last the classic tale of Robin Hood gets the telling it deserves: in the high Shakespearean style of Elizabethan drama. Here is England's greatest legend as England's greatest poet might have imagined it. The critics were convinced at the play's Chicago premiere: "Pursuing persuasive parallels, the author forges links between plucky Robin and rowdy Prince Hal, between rotund Friar Tuck and rascally Falstaff, between intrepid Rosalind and a resourceful Maid Marian" (Chicago Tribune). "Robyn Hood keeps you on your mental toes to follow the intricacies and delights of a Shakespearean script you've never heard before-an almost unimaginable experience for Bardophiles" (Plays International). After 400 years, the play that was meant to be has finally arrived. It's Shakespeare's style and Robin Hood's story together at last!
The Gentleman Bastard Sequence
THE LIES OF LOCKE LAMORA introduced Locke Lamora and his gang of con-artists to a global readership which was delighted to embrace these witty, inventive and hugely imaginative fantasy novels. Beautifully written and cunningly plotted these novels count both George RR Martin and Joe Abercrombie amongst their fans. And now, following the success of Joe Abercrombie's First Law and Brandon Sanderson's Mistborn boxed sets, fans of this series can now own the first three books in a collectable, beautiful and sturdy presentation box.
Jason & the Quest for the Golden Fleece, A Comedy of Tragic Proportions / 10-15m, 13-17f / Simple set / Running time: 105 minutes Argonuts recounts the ancient Greek myth of Jason and his crew of heroes who sail the seas on a daring quest for the Golden Fleece. But here the classic old tale takes the form of a wild new comedy, with a cast of nearly 40 characters ranging from a half-man/half-horse centaur to a hot-tempered yet insecure bronze giant. Add a little music, a slideshow and your standard 10-foot snake puppet, and you've got that all-too-rare commodity for any high school or community group: a fast-paced, unpredictable and genuinely hilarious show that both kids and adults can enjoy!
Regrouping in Taglios, the surviving members of the Black Company are determined to free their fellow warriors held in stasis beneath the glittering plain. Journey there under terrible conditions, they arrive just in time for a magical conflagration in which the bones of the world will be revealed, the history of the Company unveiled, and new world gained and lost...all at a terrible price. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Swords Against Wizardry
The fourth installment of the Lankhmar series from a Grand Master of Science Fiction and Fantasy. Fafhrd and Mouse are not innocents; their world is no land of honor and righteousness. It is a world of human complexities and violent action, of discovery and mystery, of swords and sorcery. With Swords Against Wizardry, ,the story unfolds behind the curtain in the Witch’s Tent. Fafhrd and Gray Mouser are there to consult a sorceress who holds the secret to their escape, but when would they ever need to escape? Would they need this knowledge when they journey to Stardock? Where is there to escape up there? No doubt the icy seduction of “the cruel one,” with her greed for both gore and graciousness, could offer them several ways out. Their luck has been good so far; one way out should work. Their luck continues as thieves. They are the best thieves in Lankhmar until better positions arise: the Lords of Quarmall. Gray Mouser and Fafhrd steal a kingdom within a hill and declare themselves lords. Before The Lord of the Rings took the world by storm, Leiber’s fantastic but thoroughly flawed antiheroes, Fafhrd and Gray Mouser, adventured deep within the caves of Inner Earth, albeit a different one. They wondered and wandered to the edges of the Outer Sea, across the Land of Nehwon and throughout every nook and cranny of gothic Lankhmar, Nehwon’s grandest and most mystically corrupt city. Lankhmar is Leiber’s fully realized, vivid incarnation of urban decay and civilization’s corroding effect on the human psyche. Drawing on themes from Shakespeare, Edgar Allan Poe, and H. P. Lovecraft, master manipulator Fritz Leiber is a worldwide legend within the fantasy genre and actually coined the term Sword and Sorcery that describes the subgenre he helped create.
Californian James Falcon's compelling Romanian mother told him so many folk stories that by the time he reaches college in 1943, he is something of an expert on the strigoi, the legendary, undying vampires who infested the most isolated forests of Wallachia. Mostly as a joke, he writes a term paper on the strigoi. But the joke turns serious when US counterintelligence approach him to recruit his expertise. James hunts down strigoi murderers in war-ravaged Europe, Nazi assassins hired to run down run down the French and Belgian resistance in exchange for Transylvanian independence, although the principal one, the terrible Dorin Duca, continues to elude him. In the Cold War, he must fight once more, as Duca goes on the rampage, spreading his strigoi infection all across London, England.
Watch a video The music came back up and the next group of little girls, slightly older, came out. There was a lot of that in the next hour and change. I liked dance, and it was no reflection on the kids, but my will to live began to seep away on about the fifth group of sequined children... Anita Blake is back in St. Louis and trying to live a normal life-as normal as possible for someone who is a legal vampire executioner and a U. S. Marshal. There are lovers, friends and their children, school programs to attend. In the midst of all the ordinary happiness a vampire from Anita's past reaches out. She was supposed to be dead, killed in an explosion, but the Mother of All Darkness is the first vampire, their dark creator. It's hard to kill a god. This dark goddess has reached out to her here-in St. Louis, home of everyone Anita loves most. The Mother of All Darkness has decided she has to act now or never, to control Anita, and all the vampires in America. The Mother of All Darkness believes that the triumvirate created by master vampire Jean-Claude with Anita and the werewolf Richard Zeeman has enough power for her to regain a body and to immigrate to the New World. But the body she wants to possess is already taken. Anita is about to learn a whole new meaning to sharing her body, one that has nothing to do with the bedroom. And if the Mother of All Darkness can't succeed in taking over Anita's body for herself, she means to see that no one else has the use of it, ever again. Even Belle Morte, not always a friend to Anita, has sent word: "Run if you can..."