La Mer des p es
Bien qu'ils ignorent toujours où se trouve Wulfgar, Drizzt, Catti-Brie, Bruenor et Régis coulent des jours heureux au Valbise. Cette paix est bien vite anéantie quand survient un groupe de bandits de grand chemin, mené par la rusée Gemme Poivre. Cette dernière est arrêtée et l'on découvre lors de son procès qu'elle arbore des tatouages semblables aux signes gravés sur le marteau de guerre de Wulfgar... Craignant le pire, Drizzt et Catti-Brie reprennent la route, bien décidés à retrouver leur ami.
Drizzt and his elf companion Dahlia realize that they may have to break the law if they are ever going to help those the law has abandoned, and soon are making new enemies and plunging headlong into battle.
Elminster Making of a Mage
In ancient days, sorcerers sought to learn the One True Spell that would give them power over all the world and understanding of all magic. . . . The One True Spell was a woman, and her name was Mystra -- and her kisses were wonderful. Priest Havilon Tharnstar Tales Told to a Blind Wizard It is the time before Myth Drannor, when the Heartlands are home to barbarians, and wicked dragons rule the skies. In these ancient days, Elminster is but a shepherd boy, dreaming of adventure and heroics. When a dragon-riding magelord sweeps down upon him, though, the boy is thrust into a world of harsh realities, corrupt rulers, and evil sorcerers. With patience and grit, Elminster sets about to change all that. The result of his labors is a world reborn and a mage made.
A mass market expanded edition of Ed Greenwood’s first Forgotten Realms novel. Author Ed Greenwood has returned to his first novel set in the Forgotten Realms world. Working from his original notes, he has revised and expanded the novel, developing characters and scenes that were cut from the original edition published in 1988. Fans will enjoy this mass market edition of the “director’s cut” of the first novel in Greenwood’s story of Shandril of Highmoon. AUTHOR BIO: A resident of Ontario, Ed Greenwood created the Forgotten Realms setting nearly 30 years ago and has written hundreds of novels, articles, and game products in the setting. His most recent novel is Elminster’s Daughter From the Paperback edition.
Promise of the Witch King
The book was hidden well. It’s pages promised the power of the Witch-King himself. And now that it’s been found, even the fact that it kills anyone foolish enough to crack its cover won’t stop people from fighting over it. Welcome to the Bloodstone Lands! Human assassin Artemis Entreri and his dark elf companion Jarlaxle have come to the demon-haunted wastelands of the frozen north at the request of their dragon patron. It doesn’t take long for them to find themselves caught in the middle of a struggle between powerful forces that would like nothing more than to see them both dead . . . or worse. But Entreri and Jarlaxle aren’t just any wandering sellswords, and the ancient evils and bitter blood-feuds of the wild Bloodstone Lands may have finally met their match. From the Paperback edition.
An all-new digital version of one of the key titles in the entire Forgotten Realms novel line. At the time of its original release, this series presented key events that impacted the entire Forgotten Realms world, and the effects of those events are still felt in current novels. This re-released series will have a cohesive cover design and all-new art. This title was originally released underneath the author pseudonym Richard Awlinson. When the gods are banished from the heavens, they must travel through Faerûn in the guise of mortals. When four companions, last survivors of the Company of the Lynx, find themselves in possession of a mysterious amulet, they must escape death at the hand of Bane, god of murder. When magic itself runs wild, no one can say that the most innocent of spells will not destroy the world.
The Pirate King
Drizzt returns to Luskan, and the Realms will never be the same! The Arcane Brotherhood has long held the city of Luskan in their power, but when corruption eats away at their ranks, Captain Deudermont comes to the rescue of a city that has become a safe haven for the Sword Coast's most dangerous pirates. But rescuing a city from itself may not be as easy as Deudermont thinks, and when Drizzt can't talk him out of it, he'll be forced to help. Drizzt is back in action again, and bringing more changes to the Forgotten Realms setting. This all new hardcover adventure will keep Drizzt fans guessing the whole way, with edge-of-your-seat action and plot twists that even the most casual reader of the Forgotten Realms novel line can't afford to miss! From the Hardcover edition.
Sea of Swords
The Legend of Drizzt(R) comes to an end . . . For now! The mighty warhammer Aegis-fang has found its way into the hands of the wicked pirate captain Sheila Kree, and Wulfgar is hot on her trail. When Drizzt and his companions leave Mithral Hall in search of Wulfgar, they find themselves on the trail of the warhammer as well, a trail that will lead them to a startling reunion, and the last battle for the heart and soul of Wulfgar. From the Paperback edition.
Like a merciless plague the warlord Loethar and his barbarian hordes swarm across kingdoms to destroy all who had mocked them. Only one land remains to be conquered. The richest and most powerful realm of the Denova Set - Penraven. The Valisar rulers face certain death, for Loethar covets what they alone possess: the fabled Valisar Enchantment.
When Jos' parents are killed in an attack on their trading ship, the boy is kidnapped by the attackers and then escapes - only to fall into the alien hands of humanity's greatest enemies. He is soon coerced into becoming a spy against the human race.