Trudi Canavan L Int grale
Découvrez les Intégrales Bragelonne ! Des séries complètes en numérique pour une durée limitée et à prix canon ! Cette édition exclusive numérique contient les ouvrages suivants : La Guilde des magiciens – La Trilogie du magicien noir Tome 1 (2007) La Novice – La Trilogie du magicien noir Tome 2 (2007) Le Haut Seigneur – La Trilogie du magicien noir Tome 3 (2008) La préquelle à la trilogie du magicien noir : Apprentie du magicien (2010) La Mission de l’ambassadeur – Les Chroniques du magicien noir Tome 1 (2011) La Renégate – Les Chroniques du magicien noir Tome 2 (2011) La Reine traîtresse – Les Chroniques du magicien noir Tome 3 (2012) La Prêtresse blanche – L’Âge des Cinq Tome 1 (2009) La Sorcière indomptée – L’Âge des Cinq Tome 2 (2010) La Voix des dieux – L’Âge des Cinq Tome 3 (2010) Magie volée — La Loi du millénaire Tome 1 (2015) L'Ange des Tempêtes — La Loi du millénaire Tome 2 (2015) Retrouvez ici l’intégralité de l’univers de Trudi Canavan et de ses magiciens ! Les habitants d’Imardin prennent vie dans les 7 tomes de la Trilogie du magicien noir et des Chroniques du magicien noir, réunis ici pour la première fois ! Dans un monde où les mages sont censés protéger la ville et sont pourtant craints pour leurs pouvoirs, les personnages de Trudi Canavan vont devoir faire face à leur destin. La Trilogie du magicien noir est un best-seller phénoménal, avec près d’un million d’exemplaires vendus dans le monde ! Dans L’Âge des Cinq, vous serez transportés sur le continent de l’Ithanie, déchiré par les guerres de religion – qui, du clergé du nord ou des sorciers du sud, croit aux vrais dieux... ?
Kyralia is facing threats at home and abroad, as a rogue killer stalks its capital's streets, while the neighbouring kingdom of Sachaka is breeding a rebellion that could destabilise the entire region. High Lord Akkarin and Sonea's son Lorkin has a legacy of heroism to live up to, but despite his good intentions, his incarceration in Sachaka's rebel traitor stronghold could destroy the tenuous peace between the two countries. Angered by Lorkin's seeming defection the Sachakans blame the Kyralian ambassador, Danny--and they are a savage people when roused. And back home, in the University, two young novices are about to remind the Guild that sometimes their greatest enemy comes from within . . .
Successor s Promise
International No.1 bestselling author Trudi Canavan returns with the third instalment in the Millennium's Rule series - her most powerful and thrilling adventure yet. Five years have passed since the Rebels confronted the Raen. Five years, in which Qall - the boy Rielle rescued - has grown up among the Travellers, with no memory of the life that was stolen from him. Five years of chaos, barely contained by Baluka and the Restorers. Worlds are at war, some overrun by deadly machines, some drained of magic by power-hungry sorcerers. As Qall comes of age, and Rielle and Tyen's hard-won peace is threatened, their loyalties are tested - and Qall's very existence is at stake. Because Dahli is still determined to restore Valhan to power, and he will stop at nothing to succeed. Escape to a new world. Discover the magic of Trudi Canavan.
The Magicians Guild
"We should expect this young woman to be more powerful than our average novice, possibly even more powerful than the average magician." This year, like every other, the magicians of Imardin gather to purge the city of undesirables. Cloaked in the protection of their sorcery, they move with no fear of the vagrants and miscreants who despise them and their work—until one enraged girl, barely more than a child, hurls a stone at the hated invaders . . . and effortlessly penetrates their magical shield. What the Magicians' Guild has long dreaded has finally come to pass. There is someone outside their ranks who possesses a raw power beyond imagining, an untrained mage who must be found and schooled before she destroys herself and her city with a force she cannot yet control.
The Ambassador s Mission
As the son of the late High Lord Akkarin, saviour of the city, and Sonea, the former street urchin turned Black Magician, Lorkin has a legacy of heroism and adventure to live up to. So when Lord Dannyl takes the position of Guild Ambassador to Sachaka, Lorkin volunteers to be his assistant in the hopes of making his mark on the world. When news comes that Lorkin is in danger, the law that forbids Black Magicians leaving the city forces Sonea to trust that Dannyl will save him. Besides, her old friend Cery needs her as never before: someone has been assassinating Thieves, and when his family is targeted he finds evidence that this Thief Hunter uses magic. Either a member of the Guild is hunting down the Thieves one by one, or there is - once again - a rogue magician on the streets of Imardin. And this one has full control of their powers - and is willing to kill with them.
The Left Hand of DarknessSutty, an Observer from Earth for the interstellar Ekumen, has been assigned to a new world-a world in the grips of a stern monolithic state, the Corporation. Embracing the sophisticated technology brought by other worlds and desiring to advance even faster into the future, the Akans recently outlawed the past, the old calligraphy, certain words, all ancient beliefs and ways; every citizen must now be a producer-consumer. Their state, not unlike the China of the Cultural Revolution, is one of secular terrorism. Traveling from city to small town, from loudspeakers to bleating cattle, Sutty discovers the remnants of a banned religion, a hidden culture. As she moves deeper into the countryside and the desolate mountains, she learns more about the Telling-the old faith of the Akans-and more about herself. With her intricate creation of an alien world, Ursula K. Le Guin compels us to reflect on our own recent history.
Troy Shield Of Thunder
The war of Troy is looming, and all the kings of the Great Green are gathering, friends and enemies, each with their own dark plans of conquest and plunder. Into this maelstrom of treachery and deceit come three travellers; Piria, a runaway priestess nursing a terrible secret, Kalliades, a warrior with a legendary sword, and Banokles who will carve his own legend in the battles to come. Shield of Thunder takes the reader back into the glories and tragedies of Bronze Age Greece, reuniting the characters from Lord of the Silver Bow; the dread Helikaon and his great love, the fiery Andromache, the mighty Hektor and the fabled storyteller, Odysseus.
Blood And Memory
The machinations of King Celimus have robbed Wyl Thirsk of almost everyone he held dear, and those few who have survived will bear the scars forever. Myrren's gift offers Wyl the opportunity to strike back, but at what price? His best friend is murdered, mercenaries pillage the land in the name of his beloved Legion, and now the mad king threatens the two women who are more precious to him than life itself. He cannot save both. The old seer's advice comes back to him: find the Manwitch. Only Myrren's natural father can help break the hold of the Quickening. But Wyl's heart pleads otherwise: protect your loved ones. Once again, it seems, Wyl Thirsk faces an impossible choice. The path ahead diverges. Left and right. Head and heart. Blood and memory. A misstep here could cost him everything ...
Sonea knows the other novices in the Magicians' Guild all come from powerful families, but she also knows she can turn to Rothen and Dannyl for help when she needs it. That is, until someone starts spreading malicious rumours about her - and Akkarin, the High Lord, steps in. Prompted by the Guild Ambassador, Lord Dannyl leaves for the Elyne court. His first order from Administrator Lorlen is to resume, in secret, High Lord Akkarin's long-abandoned research into ancient magical knowledge. Not knowing the true reason for his journey, Dannyl is soon facing unexpected dangers. Meanwhile, Sonea has almost forgotten the High Lord's dark secret, but keeping the truth hidden may be a grave mistake.
The High Lord
In the city of Imardin, where those who wield magic wield power, a young street-girl, adopted by the Magician's Guild, finds herself at the centre of a terrible plot that may destroy the entire world ... Sonea has learned much at the magicians' guild and the other novices now treat her with a grudging respect. But she cannot forget what she witnessed in the High Lord's underground room - or his warning that the realm's ancient enemy is growing in power once more. As Sonea learns more, she begins to doubt her guildmaster's word. Could the truth really be as terrifying as Akkarin claims, or is he trying to trick her into assisting in some unspeakably dark scheme?