Construisez votre metteur FM
Au fil d'un dialogue passionné entre le professeur Tentatoo et son élève Sepatoo, partez à la conquête de l'émission stéréophonique : - familiarisez-vous avec les principes de base de la radiodiffusion (modulation, démodulation et amplification), - suivez pas à pas chaque étape de la réalisation d'un véritable émetteur radio et apprenez à construire le vôtre. Riche de conseils pratiques, très illustré, cet ouvrage original se lit comme un roman-feuilleton. Tentatoo ou Sepatoo, devenez l'un des héros de cette aventure radio-électro-stéréophonique !
A été écrit sous une forme ou une autre pendant la plus grande partie de sa vie. Vous pouvez trouver autant d'inspiration de Livres hebdo Aussi informatif et amusant. Cliquez sur le bouton TÉLÉCHARGER ou Lire en ligne pour obtenir gratuitement le livre de titre $ gratuitement.
Livres de France
Includes, 1982-1995: Les Livres du mois, also published separately.
Glued to Games
With video game sales in the billions and anxious concerns about their long-term effects growing louder, "Glued to Games: How Video Games Draw Us In and Hold Us Spellbound" brings something new to the discussion. It is the first truly balanced research-based analysis on the games and gamers, addressing both the positive and negative aspects of habitual playing by drawing on significant recent studies and established motivational theory. Filled with examples from popular games and the real experiences of gamers themselves, "Glued to Games" gets to the heart of gaming's powerful psychological and emotional allure--the benefits as well as the dangers. It gives everyone from researchers to parents to gamers themselves a clearer understanding the psychology of gaming, while offering prescriptions for healthier, more enjoyable games and gaming experiences.
B. C. Mollison A été écrit sous une forme ou une autre pendant la plus grande partie de sa vie. Vous pouvez trouver autant d'inspiration de Permaculture 1 Aussi informatif et amusant. Cliquez sur le bouton TÉLÉCHARGER ou Lire en ligne pour obtenir gratuitement le livre de titre $ gratuitement.
Building Wireless Community Networks
Building Wireless Community Networks is about getting people online using wireless network technology. The 802.11b standard (also known as WiFi) makes it possible to network towns, schools, neighborhoods, small business, and almost any kind of organization. All that's required is a willingness to cooperate and share resources. The first edition of this book helped thousands of people engage in community networking activities. At the time, it was impossible to predict how quickly and thoroughly WiFi would penetrate the marketplace. Today, with WiFi-enabled computers almost as common as Ethernet, it makes even more sense to take the next step and network your community using nothing but freely available radio spectrum. This book has showed many people how to make their network available, even from the park bench, how to extend high-speed Internet access into the many areas not served by DSL and cable providers, and how to build working communities and a shared though intangible network. All that's required to create an access point for high-speed Internet connection is a gateway or base station. Once that is set up, any computer with a wireless card can log onto the network and share its resources. Rob Flickenger built such a network in northern California, and continues to participate in network-building efforts. His nuts-and-bolts guide covers: Selecting the appropriate equipment Finding antenna sites, and building and installing antennas Protecting your network from inappropriate access New network monitoring tools and techniques (new) Regulations affecting wireless deployment (new) IP network administration, including DNS and IP Tunneling (new) His expertise, as well as his sense of humor and enthusiasm for the topic, makes Building Wireless Community Networks a very useful and readable book for anyone interested in wireless connectivity.
Electronics For Dummies
Cathleen Shamieh A été écrit sous une forme ou une autre pendant la plus grande partie de sa vie. Vous pouvez trouver autant d'inspiration de Electronics For Dummies Aussi informatif et amusant. Cliquez sur le bouton TÉLÉCHARGER ou Lire en ligne pour obtenir gratuitement le livre de titre $ gratuitement.
Passivity based Control of Euler Lagrange Systems
The essence of this work is the control of electromechanical systems, such as manipulators, electric machines, and power converters. The common thread that links together the results presented here is the passivity property, which is at present in numerous electrical and mechanical systems, and which has great relevance in control engineering at this time. Amongst other topics, the authors cover: Euler-Lagrange Systems, Mechanical Systems, Generalised AC Motors, Induction Motor Control, Robots with AC Drives, and Perspectives and Open Problems. The authors have extensive experience of research and application in the field of control of electromechanical systems, which they have summarised here in this self-contained volume. While written in a strictly mathematical way, it is also elementary, and will be accessible to a wide-ranging audience, including graduate students as well as practitioners and researchers in this field.
Costume Design 101
Written by an industry venteran with 40 years of experience, this book is the new edition of Costume Design
Maya Programming with Python Cookbook
Master complex workflows and conquer the world with Python and Maya About This Book Improve your modelling skills and reduce your scripting problems using Python in Maya Learn to communicate with web applications using Python for easier team development A quick and practical answer to every problem you can have whilst scripting in Maya with Python Who This Book Is For This book is for Python developers who have just started scripting with Maya. What You Will Learn Find out how to use Python scripting to automate tedious tasks Create functional user interfaces to make scripts easy to share with others Add new functionality to Maya via the power of scripting Import and export arbitrary data into and out of Maya Improve your workflow, and that of your team Create custom create custom controls to make rigs that are easy to work with Implement a system to render 3D assets for isometric games Use script jobs to trigger actions automatically in response to user interaction Open a command port to allow other applications to communicate with Maya In Detail Maya is a 3D graphics and animation software, used to develop interactive 3D applications and games with stupendous visual effects. The Maya Programming with Python Cookbook is all about creating fast, powerful automation systems with minimum coding using Maya Python. With the help of insightful and essential recipes, this book will help you improve your modelling skills. Expand your development options and overcome scripting problems encountered whilst developing code in Maya. Right from the beginning, get solutions to complex development concerns faced when implementing as parts of build. Style and approach This book is comprised of a set of practical recipes, grouped under specific topics, which can be referred to independently or in sequence. These recipes provide quick solutions to common problems, and cover most of the real-world scenarios that developers are likely to face when working with Maya.