Adventures in Arduino

Titre : Adventures in Arduino
Auteur : Becky Stewart
Éditeur : Wiley
ISBN-13 : 9781118948477
Libération :

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Arduino programming for the absolute beginner, with project-based learning

Adventures in Arduino is the beginner's guide to Arduino programming, designed specifically for 11-to 15-year olds who want to learn about Arduino, but don't know where to begin. Starting with the most basic concepts, this book coaches you through nine great projects that gradually build your skills as you experiment with electronics. The easy-to-follow design and clear, plain-English instructions make this book the ideal guide for the absolute beginner, geared toward those with no computing experience. Each chapter includes a video illuminating the material, giving you plenty of support on your journey to electronics programming.

Arduino is a cheap, readily available hardware development platform based around an open source, programmable circuit board. Combining these chips with sensors and servos allows you to gain experience with prototyping as you build interactive electronic crafts to bring together data and even eTextiles. Adventures in Arduino gets you started on the path of scientists, programmers, and engineers, showing you the fun way to learn electronic programming and interaction design.

  • Discover how and where to begin Arduino programming
  • Develop the skills and confidence to tackle other projects
  • Make the most of Arduino with basic programming concepts
  • Work with hardware and software to create interactive electronic devices

There's nothing like watching your design come to life and interact with the real world, and Arduino gives you the capability to do that time and again. The right knowledge combined with the right tools can create an unstoppable force of innovation, and your curiosity is the spark that ignites the flame. Adventures in Arduino gets you started on the right foot, but the path is totally up to you.


Our Holocaust

Titre : Our Holocaust
Auteur : Amir Guttfreund
Éditeur : AmazonCrossing
ISBN-13 : 9781611091205
Libération : 2012-02-03

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Amir and Effi collected relatives. With Holocaust survivors for parents and few other 'real' relatives alive, relationships operated under a "Law of Compression" in which tenuous connections turned friends into uncles, cousins and grandparents. Life was framed by Grandpa Lolek, the parsimonious and eccentric old rogue who put his tea bags through Selektion, and Grandpa Yosef, the neighborhood saint, who knew everything about everything, but refused to talk of his own past. Amir and Effi also collected information about what happened Over There. This was more difficult than collecting relatives; nobody would tell them any details because they weren't yet Old Enough. The intrepid pair won't let this stop them, and their quest for knowledge results in adventures both funny and alarming, as they try to unearth their neighbors' stories. As Amir grows up, his obsession with understanding the Holocaust remains with him, and finally Old Enough to know, the unforgettable cast of characters that populate his world open their hearts, souls, and pasts to him... Translated by Jessica Cohen from the Hebrew Shoah Shelanu.

Arduino Adventures: Escape from Gemini Station

Titre : Arduino Adventures: Escape from Gemini Station
Auteur : James Floyd Kelly
Éditeur : Apress
ISBN-13 : 9781430246053
Libération : 2013-01-30

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Arduino Adventures: Escape from Gemini Station provides a fun introduction to the Arduino microcontroller by putting you (the reader) into the action of a science fiction adventure story. You'll find yourself following along as Cade and Elle explore Gemini Station—an orbiting museum dedicated to preserving and sharing technology throughout the centuries.

Trouble ensues. The station is evacuated, including Cade and Elle's class that was visiting the station on a field trip. Cade and Elle don’t make it aboard their shuttle and are trapped on the station along with a friendly artificial intelligence named Andrew who wants to help them get off the damaged station. Using some old hardware, a laptop, and some toolboxes full of electronics parts, you will follow along and build eight gizmos with Cade and Elle that will help them escape from Gemini Station.

The hardware is Arduino. Each new challenge opens a new area of Arduino and basic electronics knowledge. You’ll be taken incrementally from a simple task such as turning on a light through to a complex combination of microcontroller, electronic components, and software programming. By the end of the book you’ll be well on your way towards being able to create and implement any sort of electronically controlled device you can imagine, using the stunningly popular Arduino microcontroller.

  • Provides eight challenges, each challenge increasing in complexity
  • Builds around a fictional storyline that keeps the learning fun
  • Leaves you on a solid foundation of electronic skills and knowledge

The Organization of Behavior; a Neuropsychological Theory

Titre : The Organization of Behavior; a Neuropsychological Theory
Auteur : Donald Olding Hebb
Éditeur : Wiley
ISBN-13 :
Libération :

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One of the most influential books on brain and behavior written during it's time period. Authored by D.O. Hebb a student of the great Karl Lashley, this book is considered by many neuropsychologists and historians to be one of the most important early texts in the field.

Adventures in Arduino by Becky Stewart (2015-05-04)

Titre : Adventures in Arduino by Becky Stewart (2015-05-04)
Auteur :
Éditeur : Wiley
ISBN-13 :
Libération :

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A été écrit sous une forme ou une autre pendant la plus grande partie de sa vie. Vous pouvez trouver autant d'inspiration de Adventures in Arduino by Becky Stewart (2015-05-04) Aussi informatif et amusant. Cliquez sur le bouton TÉLÉCHARGER ou Lire en ligne pour obtenir gratuitement le livre de titre $ gratuitement.

Adventures in Arduino by Becky Stewart (2015-05-04)

Titre : Adventures in Arduino by Becky Stewart (2015-05-04)
Auteur : Becky Stewart;
Éditeur : Wiley; 1 edition (2015-05-04)
ISBN-13 :
Libération :

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Becky Stewart; A été écrit sous une forme ou une autre pendant la plus grande partie de sa vie. Vous pouvez trouver autant d'inspiration de Adventures in Arduino by Becky Stewart (2015-05-04) Aussi informatif et amusant. Cliquez sur le bouton TÉLÉCHARGER ou Lire en ligne pour obtenir gratuitement le livre de titre $ gratuitement.

The Monk by M. G. Lewis (1952-11-08)

Titre : The Monk by M. G. Lewis (1952-11-08)
Auteur : M. G. Lewis
Éditeur : Grove Press
ISBN-13 :
Libération :

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The Monk by M. G. Lewis (1952-11-08)

Travel + Leisure: Where to Eat Around the World by Nancy Novogrod (2014-03-04)

Titre : Travel + Leisure: Where to Eat Around the World by Nancy Novogrod (2014-03-04)
Auteur :
Éditeur : Oxmoor House
ISBN-13 :
Libération :

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Travel + Leisure: Where to Eat Around the World by Nancy

BIGORRAH! (Italian Edition)

Titre : BIGORRAH! (Italian Edition)
Auteur : Aldo Piglione
Éditeur :
ISBN-13 :
Libération : 2014-04-05

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Una stanza segreta viene involontariamente scoperta nei sotterranei di una casa nel centro storico di una piccola cittadina nel Canavese. All’interno vi è uno scheletro che stringe tra le sue bianche dita una pergamena. L’altra mano è staccata dal resto del corpo. Un professore narra di una misteriosa leggenda legata ad un antico dipinto raffigurante una Madonna dai tratti vagamente orientali. Un salto nel passato e ci si ritrova a Corniate, un antico villaggio nel nord-ovest italico intorno all’anno mille, dove Arduino, primo re d’Italia, combatte contro Enrico II di Baviera per difendere i suoi possedimenti. Nel frattempo, un perfido stregone giunto dal molto lontano trama per mettere in atto un incredibile piano che gli consentirà di conquistare tutto il mondo in quel momento conosciuto, e Pietro, un intrepido ragazzino di dieci anni, senza volerlo si ritroverà a combatterlo per salvare sé stesso e gli abitanti di un altro piccolo villaggio da un’orribile destino. Una fantastica avventura che vi porterà indietro nel tempo di mille anni, dove riscoprirete i profumi , la gente, i paesaggi e i colori di quell’epoca così lontana e altrettanto misteriosa, e dove potrete rivivere le fantastiche avventure dei protagonisti tra gallerie segrete, colossali mura di difesa, boschi incantati e antichissime miniere sui fianchi di maestose montagne dell’arco alpino. Magia, mistero, leggenda e un pizzico d’amore sono gli ingredienti di questa fantastica storia non del tutto inventata.

Superhéroes sin trabajo (Spanish Edition)

Titre : Superhéroes sin trabajo (Spanish Edition)
Auteur : Manuel Arduino Pavón
Éditeur : Açedrex Publishing
ISBN-13 :
Libération : 2013-01-10

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¡Han despedido a la Mujer Radioactiva! ¿Te ha ocurrido alguna vez cómo ganan la vida los superhéroes? Y ¿qué pasaría si sus jefes ya no podían pagar sus sueldos?

Regocijante aventura con superhéroes en desgracia, afectados por la crisis económica internacional, habiendo perdido su empleo como salvadores del mundo y debiendo empezar de cero.

Historia que de paso examina la tipología del superhéroe, a la par que identifica en ellos el alma común de una gran nación, de toda gran nación del primer mundo, y que se extiende en la invención de un fatigoso proceso de reinserción social y laboral, que llevará a los inesperados agonistas al lugar menos esperado (la isla de Cuba), donde no ocurre en absoluto lo que el lector espera que ocurra.

Sencillamente sucede lo que todo superhéroe en desgracia espera que suceda.

Adventures in Arduino

Titre : Adventures in Arduino
Auteur : Becky Stewart
Éditeur : John Wiley & Sons
ISBN-13 : 9781118948477
Libération : 2015-05-04

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Arduino programming for the absolute beginner, with project–based learning Adventures in Arduino is the beginner′s guide to Arduino programming, designed specifically for 11–to 15–year olds who want to learn about Arduino, but don′t know where to begin. Starting with the most basic concepts, this book coaches you through nine great projects that gradually build your skills as you experiment with electronics. The easy–to–follow design and clear, plain–English instructions make this book the ideal guide for the absolute beginner, geared toward those with no computing experience. Each chapter includes a video illuminating the material, giving you plenty of support on your journey to electronics programming. Arduino is a cheap, readily available hardware development platform based around an open source, programmable circuit board. Combining these chips with sensors and servos allows you to gain experience with prototyping as you build interactive electronic crafts to bring together data and even eTextiles. Adventures in Arduino gets you started on the path of scientists, programmers, and engineers, showing you the fun way to learn electronic programming and interaction design. Discover how and where to begin Arduino programming Develop the skills and confidence to tackle other projects Make the most of Arduino with basic programming concepts Work with hardware and software to create interactive electronic devices There′s nothing like watching your design come to life and interact with the real world, and Arduino gives you the capability to do that time and again. The right knowledge combined with the right tools can create an unstoppable force of innovation, and your curiosity is the spark that ignites the flame. Adventures in Arduino gets you started on the right foot, but the path is totally up to you.

Arduino Adventures

Titre : Arduino Adventures
Auteur : James Floyd Kelly
Éditeur : Apress
ISBN-13 : 9781430246060
Libération : 2013-03-21

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Arduino Adventures: Escape from Gemini Station provides a fun introduction to the Arduino microcontroller by putting you (the reader) into the action of a science fiction adventure story. You'll find yourself following along as Cade and Elle explore Gemini Station—an orbiting museum dedicated to preserving and sharing technology throughout the centuries. Trouble ensues. The station is evacuated, including Cade and Elle's class that was visiting the station on a field trip. Cade and Elle don’t make it aboard their shuttle and are trapped on the station along with a friendly artificial intelligence named Andrew who wants to help them get off the damaged station. Using some old hardware, a laptop, and some toolboxes full of electronics parts, you will follow along and build eight gizmos with Cade and Elle that will help them escape from Gemini Station. The hardware is Arduino. Each new challenge opens a new area of Arduino and basic electronics knowledge. You’ll be taken incrementally from a simple task such as turning on a light through to a complex combination of microcontroller, electronic components, and software programming. By the end of the book you’ll be well on your way towards being able to create and implement any sort of electronically controlled device you can imagine, using the stunningly popular Arduino microcontroller. Provides eight challenges, each challenge increasing in complexity Builds around a fictional storyline that keeps the learning fun Leaves you on a solid foundation of electronic skills and knowledge

Adventures in Minecraft

Titre : Adventures in Minecraft
Auteur : David Whale
Éditeur : John Wiley & Sons
ISBN-13 : 9781118946916
Libération : 2014-11-17

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Offers aspiring Minecraft programmers step-by-step instructions on extending the game experience through programming projects that include building intelligent objects, creating alien invasions, and writing interactive games.

Junk Box Arduino

Titre : Junk Box Arduino
Auteur : James R. Strickland
Éditeur : Apress
ISBN-13 : 9781484214251
Libération : 2016-07-04

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We all hate to throw electronics away. Use your 5 volt Arduino and have fun with them instead! Raid your electronics junk box to build the Cestino (Arduino compatible) board and nine other electronics projects, from a logic probe to a microprocessor explorer, and learn some advanced, old-school techniques along the way. Don’t have a well-stocked junk box? No problem. Nearly all the components used in these projects are still available (and cheap) at major electronic parts houses worldwide. Junk Box Arduino is the ultimate have-fun-while-challenging-your-skills guide for Arduino hackers who’ve gone beyond the basic tutorials and are ready for adventures in electronics. Bonus materials include all the example sketches, the Cestino core and bootloader source code, and links to suppliers for parts and tools. Bonus materials include extensions to the Cestino, Sourceforge links for updated code, and all the source-code for the projects.

Adventures in Raspberry Pi

Titre : Adventures in Raspberry Pi
Auteur : Carrie Anne Philbin
Éditeur : John Wiley & Sons
ISBN-13 : 9781119269076
Libération : 2017-06-22

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Build cool Raspberry Pi projects with no experience required! Adventures in Raspberry Pi, 3rd Edition is the fun guide to learning programming. Starting from the very basics and building skill upon skill, you'll learn developing fundamentals—even if you've never programmed before. Learning is exciting when you're working your way through cool projects, but the concepts you learn and the skills you master will take you further than you ever thought possible. You'll learn how your Raspberry Pi 3 works and what it can do as you create stories and games, program shapes, code music, and even build Minecraft worlds with projects designed specifically for kids 11 to 15. Author Carrie Anne Philbin is a former high school teacher, and she showcases her skills with clear, easy to follow instructions and explanations every step of the way. If you're interested in programming but find other books hard to understand, this book is your ideal starting point for mastering the Raspberry Pi. Inexpensive, non-intimidating, yet surprisingly versatile, the Raspberry Pi 3 is an ideal way to learn programming. Updated to align with the newest board, this book will teach you fundamental programming skills while having a ton of fun! Get acquainted with your Raspberry Pi's bits and pieces Take control of your Pi's "insides" with simple commands Program games, code music, and build a jukebox Discover where your new skills can take you next The tiny, credit-card sized Raspberry Pi has become a huge hit among kids—and adults—interested in programming. It does everything your desktop can do, but with a few basic programming skills, you can make it do so much more. With simple instructions, fun projects, and solid skills, Adventures in Raspberry Pi is the ultimate kids' programming guide!

Exploring Arduino

Titre : Exploring Arduino
Auteur : Jeremy Blum
Éditeur : John Wiley & Sons
ISBN-13 : 9781118786161
Libération : 2013-07-16

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Learn to easily build gadgets, gizmos, robots, and more using Arduino Written by Arduino expert Jeremy Blum, this unique book uses the popular Arduino microcontroller platform as an instrument to teach you about topics in electrical engineering, programming, and human-computer interaction. Whether you're a budding hobbyist or an engineer, you'll benefit from the perfectly paced lessons that walk you through useful, artistic, and educational exercises that gradually get more advanced. In addition to specific projects, the book shares best practices in programming and design that you can apply to your own projects. Code snippets and schematics will serve as a useful reference for future projects even after you've mastered all the topics in the book. Includes a number of projects that utilize different capabilities of the Arduino, while interfacing with external hardware Features chapters that build upon each other, tying in concepts from previous chapters to illustrate new ones Includes aspects that are accompanied by video tutorials and other multimedia content Covers electrical engineering and programming concepts, interfacing with the world through analog and digital sensors, communicating with a computer and other devices, and internet connectivity Explains how to combine smaller topics into more complex projects Shares downloadable materials and source code for everything covered in the book Projects compatible with many official Arduino boards including Arduino Uno; Arduino Leonardo; Arduino Mega 2560; Arduino Due; Arduino Nano; Arduino Mega ADK; LilyPad Arduino and may work with Arduino-compatible boards such as Freeduino and new third party certified boards such as the Intel Galileo Exploring Arduino takes you on an adventure and provides you with exclusive access to materials not found anywhere else!

Make Bluetooth

Titre : Make Bluetooth
Auteur : Alasdair Allan
Éditeur : Maker Media, Inc.
ISBN-13 : 9781680451948
Libération : 2015-12-02

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This book is where your adventures with Bluetooth LE begin. You'll start your journey by getting familiar with your hardware options: Arduino, BLE modules, computers (including Raspberry Pi!), and mobile phones. From there, you'll write code and wire circuits to connect off-the-shelf sensors, and even go all the way to writing your own Bluetooth Services. Along the way you'll look at lightbulbs, locks, and Apple's iBeacon technology, as well as get an understanding of Bluetooth security-- both how to beat other people's security, and how to make your hardware secure.

Arduino for Kids

Titre : Arduino for Kids
Auteur : Priya Kuber
Éditeur : Packt Publishing Ltd
ISBN-13 : 9781785882227
Libération : 2017-03-23

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A cool guide to help kids develop robots and electronics About This Book Get clearly-written code with descriptions and comments that explain each code section The book comes with separate code files, one entire program at a time, as well as many diagrams and separate downloadable files that contain colored photos explaining steps in the book Kids can build multiple projects during the course of the book; by the end, they will have working projects of their own Who This Book Is For This book is for children aged 9 and up, and their parents, who may or may not have a technical background. This book is tailored around the central idea of introducing electronics as a fun and a curiosity-inducing exercise. This book can act as a bonding exercise between parent and child over a single weekend. What You Will Learn Write simple programs using variables, functions, loops, arrays, and libraries Set up the Arduino and understand its internal functioning Get to grips with connections in electronics and arrive at ways to connect various components yourself Delve into various sensors and their selection and build your own sensor Unravel the concept of resistors and capacitors along with understanding the physics of electronics Become an inventor through interactive exercises (such as making a friend happy with a proximity sensor, and giving "life" to a plant) In Detail The mission of this book is to integrate technology with the tools that children already use for crafts so that they feel that the technology is an extension of their playtime. We use coding, sensors, and micro-controllers integrated with art and craft supplies, origami, and Playdough. There are 10 fun-filled chapters that talk to children directly, and give clear instructions for non-technical parents too. We use Arduino as the controller of choice due to its easy availability and large community. By the end of the book, children will comfortably be able to set up their Arduino, read and understand code, manipulate code, and ultimately write their own code for projects. They will also be able to use basic sensors and know how components connect to each other. All the learning takes place with lots of colorful pictures and the circuits are neatly presented using wiring. Style and approach This book will show you the glamour of common and easily available sensors, so that kids and parents waste no time searching for parts. We provide simple yet fun projects with step-by-step instructions that make it easy to get hands-on.

Sylvia s Super Awesome Project Book

Titre : Sylvia s Super Awesome Project Book
Auteur : Sylvia Todd
Éditeur :
ISBN-13 : 0989151166
Libération : 2014-11-20

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In this super fun book, Sylvia teaches you to understand Arduino microcontroller programming by inventing an adjustable strobe and two digital musical instruments you can play! Along the way, you'll learn a lot about electronics, coding, science, and engineering.Written and illustrated by a kid, for kids of all ages, Sylvia's whimsical graphics and clever explanations make powerful STEM (Science, Technology, Engineering, and Math) concepts accessible and fun.

The Arduino Inventor s Guide

Titre : The Arduino Inventor s Guide
Auteur : Brian Huang
Éditeur : No Starch Press
ISBN-13 : 9781593276522
Libération : 2017-07-05

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The Arduino microcontroller makes it easy to learn about electronics, but it can be hard to know where to start. The 10 projects in this book will teach you to build, code, and invent with the super-smart Arduino and a handful of parts. First, you’ll master the basics with a primer that explains how a circuit works, how to read a wiring schematic, and how to build and test projects with a solderless breadboard. Then you’ll learn how to make your hardware move, buzz, flash, and interact with the world using motors, LEDs, sensors, and more as you build these 10 projects: *The classic first Arduino project: blinking an LED *A miniature traffic light *An LED screen that displays animated patterns and shapes *A fast-paced button-smashing game to test your reflexes *A light-sensitive, color-changing night-light *A challenging ball-balancing game *A temperature-sensing mini greenhouse with an automated fan and vent *A motorized robot that you can control *A racing timer for toy cars *A tiny electric piano that you can actually play! With each project, you’ll learn real coding skills so you can tell your inventions what to do, like how to store temperature readings with variables, start a timer or spin a motor with functions, and make decisions using loops. You’ll even find tips and tricks to put your own twist on each gadget and take things further. Uses the Arduino Uno board or SparkFun RedBoard